Game built with CSS and no JavaScript

Based on the previous carousel code I wrote, I had an idea on how a form could be used to drive the classic game of “Pick up Sticks”, so I spent a few hours seeing if it could be done:

How the HTML5 game “Ready to Roll” was built for iPhone

In mid February I successfully got my second game, Ready To Roll, into the App Store. The game is a little bit like a cross between a marble labyrinth game and a puzzle game, I think this blend makes it a little different to other games available. In this post, I’ll show you what I […]

Finding time to make games

As long as things go according to plan I’ll have a new game ready for the App Store within 2 weeks. Go me! Here’s the gist of this post, if you want to save reading through my ramblings: Don’t be afraid to abandon a project as long as you learn from it. If you’re trying […]

Making my first app for iPad

In 2011 my new years resolution was to build a game and put it into the app store. By January 2012 I still hadn’t finished it. It wasn’t through lack of trying, I just bit off more than I could chew; using a Mac for the first time, learning a new programming language (lua) and […]